Monday, May 6, 2024

Example of Play: Tomb of the Serpent King using Pyrrhic Weaselry

Quite a mouthful.

I've been playing through Skerple's module Tomb of the Serpent Kings on Sunday nights via live text chat, meaning that we have a set game time and duration but don't use cameras or mics. It's a fun way to play and very different from the traditional methods. Weird Writer has written recently about it here.

 During the third session, the two PCs Skinny Samir and Saturnus, descended some trapped steps before coming across a living statue which they managed to defeat with their wits and daring. Though it goes on for a while, I thought the segment was really fun and illustrative of the game we were playing and how simple games with simple rules for adjudication can create complex situations and outcomes. And Jacey did a great job handling our hijinks.

We're using a game called Pyrrhic Weaselry which is by the blogger Ms. Screwhead of Was It Likely? It's incredibly interesting and probably very unlike anything you've played. I highly recommend looking into it, even if we have made a small house rule about focus gain. But the specifics aren't important to understand this example, just know that when someone states a hostile intent, the GM determines the level of danger, and then the target can either roll to avoid the stated intent or present a compromise dependent on the fictional positioning. Actions in general don't require rolling but avoiding danger can involve rolling if the most obvious result (decided by the GM) is undesireable.

I've lightly edited the text from the original but this is 99% the same. People are bolded and stated actions are italicized. It looks like a very long post but it's mostly short sentences so it reads quickly.

Stone Golem by joeshawcross