That said, long paragraphs aren't convenient for reference purposes. For pure readability, I can take a cue from Sean McCoy from his work on Mothership. In a fascinating thread about the layout process, he laid it out like this:
The rule is: can this prose be bullet points? Can the bullet points be a table? Can the table be a diagram? Can the diagram be map? Can the map be an illustration?Mothership is a great looking game and this is good advice. So I'll apply it to Adventuring Complications. One thing that probably bears mentioning about this whole mechanic is that this is strictly for situations where the DM doesn't deem the task impossible or trivial. It only applies when they have both a chance of success and a meaningful chance of failure.
For any risky (not impossible, not trivial) task for which being prepared can render a complication easy, rate it on scale from 1-3 (moderate, challenging, extraordinary?) and compare it to the resources the players can bring to bear. If they have sufficient kit, they pass unhindered. If they lack kit, assess consequences.