I want to try to create a set of rules for running Shadowrun using Knave, tentatively called Crave unless I can come up with something better. It wouldn't be strict by-the-book Catalyst Game Lab Shadowrun, but more a pastiche or reimagining of it, both because of the needs of the system and also because I simply don't like some of it. But to make it work would require some reworking of some basic assumptions of old school games, which typically focus on gritty early modern adventures. In that vein, here are some ideas that I've been noodling and discussing on the discord but are as yet untested. I just needed to get everything out of my head an on a sheet. Hopefully, someone else might find something useful. Some or all of this may need to work itself in any eventual hack.
Covered in this post: Intentional Surprise, Weapons, Automatic Fire, Range as Armor, Locations and Cover, Death and Dismemberment, Stamina and Fatigue, Actions and Initiative, Stunts, Maneuvers, Unarmed Attacks, Ripostes, Monster Magnitude, and Signature Techniques