Wednesday, October 7, 2020

Raven Queen's Psychopomp

 The Lady of the Dead hasn't always been. It is said that she was once a mortal woman who, in a time of war between the gods, saw an opportunity to seize their power for her own. She attracted a boundless multitude of zealots to Her cult of ascendence who willingly gave their lives to her arrogance. But this seed of hubris blossomed in turn among her cultists as each sought too to gain divinity. This corruption spoiled her plots, destroying her and banishing her followers from the face of the world. Truly it is folly to try to be as the gods.

Yet that was not her only story. Another story tells of her time in the Underworld. It tells of her fading memories and power evaporating in those abyssal depths and her desperate struggle to be what she was destined. Her fight caught the attention of the Lord of the Dead who admired her spark in that most gray of places. So he watched her and slowly came to admire her before eventually making her into his queen. He had thought to make her a plaything. But her will was the mightier. Through some lingering magic, through the strength of her rebuilt identity, through incredible pride of his own, she wrenched his mantle away. The Lord of the Dead was now the Lady of the Dead. Some fires are so bright they burn even the gods.

Written for OSE/LotFP because I've previously contended that the most interesting parts of 5e are the subclasses and that the more interesting among them (sans base class) could make something cool. This is from the Warlocks and Wizards Unearthed Arcana. Also, I don't like the default cleric and I wanted to see if I could cover the same ground more evocatively.

by Jeff Simpson

Thursday, October 1, 2020

Sorcerer Rules Summary

 I was recently pointed to Ron Edward's Sorcerer by Justin at Aboleth Overlords and it's been a pretty interesting read. In particular, it hits some of the same notes that I've been tinkering with in my own projects, particularly in the Sorcery and Sword supplement. In the process of reading, however, I found myself going back and forth trying to remember how this mechanic interacted with that process. This was doubly troublesome trying to connect what I had read in Sorcerer to the changes in Sorcerer and Sword and then to the changes made by fan hacks like this interesting looking Nausicaa hack

So I did what I usually do in such a situation: make my own rules summary. It's not comprehensive and leaves out any sort of GM advice or process, but it covers the bulk of what I'd have to explain to a player if I were to run it. In case anyone else might find such a thing useful, I've included it below.