I've chosen to do a short but memorable fight from Mission Impossible: Fallout, instead of the example provided from Berserk, and I'll be handling the scene with something a lot like Ms. Screwhead's Pyrhhic Weaselry (a game I've shown before). The specifics of Pyrhhic Weaselry (hereafter "PW") are beyond the scope of this post, including themes (something like experience), motifs (cherished items that involve background and give a bonus as a skill), and even Paths (its very cool version of classes). For the sake of this demonstration, I'll be relying on the concession and injury system as written and avoiding the actual rolls and numbers (generally 2d6+bonus vs 10) beyond noting that Lark is a much better martial artist than the other two so I'm giving him two actions per round rather than the usual one. I could eschew this by giving him the Path of the Warrior and developing combat styles for him, each of which would allow him to declare two actions as one intention, but it already took two hours just to get these images formatted on Blogger, so screw that.
I've gone ahead and bolded their intentions for each round but it should usually be clear.
Not a lot of shots with all three actors clearly visibly fighting, but this one was pretty cool. |