In Episode 10 of my Beneath the Missing Sea session reports, I mentioned a mechanic that I improvised during the game to abstractly handle a complicated situation that had come up. After one of my players, mtb, playing Manqoba, mentioned that he'd used it successfully in his Dracula Dossier game the following week, I thought it'd be worthwhile to pull it out and present it in case it might be useful to anyone else.